﻿using System;
using UnityEngine;

namespace Obi
{
    [Serializable]
    public class ObiNativeMatrix4x4List : ObiNativeList<Matrix4x4>
    {
        public ObiNativeMatrix4x4List() { } // TODO: WTF???? why does this prevent a crash?
        public ObiNativeMatrix4x4List(int capacity = 8, int alignment = 16) : base(capacity, alignment)
        {
            for (int i = 0; i < capacity; ++i)
                this[i] = Matrix4x4.identity;
        }

        public ObiNativeMatrix4x4List(int capacity, int alignment, Matrix4x4 defaultValue) : base(capacity, alignment)
        {
            for (int i = 0; i < capacity; ++i)
                this[i] = defaultValue;
        }
    }
}

